![]() ![]() Bug Fix: Getting hit while holding a flashing Finisher bomb no longer resets its countdown once it has already started.Bomb Throws: You can now angle bomb throws during strong inputs and Up Special with the right stick (this input overrides the left stick).Down Special: Projectile-only hitboxes have been added near the ground to hit bombs easier.Forward Strong: Projectile-only hitboxes have been added near the ground to hit bombs easier.Up Strong: Hits 2 and 3 have been extended forward and downward by 10 pixels to help the move connect into itself more consistently.Players could try utilizing the new right stick bomb angles to throw bombs straight down during his Up Special to achieve a vertical boost while having full range of Mollo’s motion with the left stick. This change will affect his offstage stalling as well, forcing Mollo players to be more decisive in their recoveries. Pulling bombs in the air has been a key tactic for Mollos to slow down the game and frustrate opponents.Neutral Special: Pulling a bomb no longer affects falling speeds, removing frequent aerial stalls.Mollo should now be able to net kills at more reasonable percents. This is halfway between the strength of launch Mollo Up Air 2 and last patch.Up Air: Second hit KB Scaling increased, 0.7 > 0.8.This should make landing during aerial up throws feel less awkward for Mollo.Up Throw: Reduced window that can cause landing lag, 12 > 6 frames.We’ve also given some love to his bomb interactions, up air, and up strong. This time we focused on once again toning down his wackiness while taking a swing at his stalling capabilities and his Finisher bomb usage. Mollo is getting more and more attuned to the Rivals world with every patch. Workshop: Fixed palette 31 for custom characters being sent as negative when online.If this isn’t found, it’ll use `walljump.png` and the `wall_frames` variable for the duration of wallcling. Workshop: Added support for `wallcling.png` sprites.Workshop: Added function: get_color_profile_slot_range(slot, hsv).Bug Fix: Fixed a bug where the game would not track the color players would hover/select on the newest four characters.Bug Fix: Fixed a bug that turned characters invisible if killed while armored crystallization is active on them.Bug Fix: Fixed the D-pad being unable to perform certain actions when set to Walk instead of Run.Hitboxes with Priority 0 (meaning they only hit projectiles) will now appear gray when hitboxes are visible.As RCS Season 8 progresses, we will be paying close attention to how things are progressing in the meta and how our newest characters are fitting in with their classmates. As we near our first RCS event of Season 8, we’ve got a fresh new balance patch to shake up the start of the competitive season! This patch focuses primarily on our four newest characters, while taking a brief pass at some of our original cast. ![]()
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